Thrusters
SDX2 includes a range of powerful fusion drives as the primary thruster type.
In keeping with The Expanse, all fusion drives on a grid must face in the same direction. On grids with a Ship Core, your drives must face the “forward” direction.
Single-direction thrust means ships travel via a "flip and burn" technique: accelerating for the first half of the journey, then flipping the ship 180° and decelerating for the second half under constant thrust.
See Travel for more on that topic.
Fusion drives
There are 2 types of fusion drives available:
Epstein Drives: Highly powerful fuel-efficient drives - the standard for combat and interplanetary travel.
Fusion Torch Drives: Less powerful than Epsteins, but much cheaper and better in-atmosphere.
Make a habit of using thrust override on your drives because in anything bigger than a Rockhopper, you’ll have to keep your drive signature in check (see Signals and Detection).
Drive categories
Epstein Drives are split into three categories:
Civilian: Mass-produced unspecialised drives. Cheap and suitable for simple ships.
Industrial: High-thrust drives for heavy-duty Barges and Haulers. Cannot be used with military ship cores.
Military: Hardened combat drives for military ship cores, tailored to the doctrines of each major nation:
MCR: Optimised for thrust
UN: Optimised for integrity
OPA: Optimised for efficiency
RCS
Reaction Control System (RCS) thrusters are light maneuvering thrusters that can face any direction. Useful for small maneuvers and docking, but weak and fuel-inefficient. Epstein Drives should be used for getting to and from locations.
It's advised to turn dampeners off for long-distance travel. When going fast, even the smallest deviation from your vector will make your RCS work overtime and waste a lot of fuel if dampeners are left on.