Changes from SDX1

SDX2 is a complete remake of the Expanse experience from the ground up. While the theme, feel, and a lot of the core concepts are the same as SDX1, a lot has also changed.

Here’s a list of some of the major differences.

Mechanics

  • No more fast/slow zones - you can go up to 50km/s anywhere. Speed is only limited when in potential combat or collision scenarios.

  • A new solar system map 5-10x larger than SDX1, with every planet, all major moons/asteroids, and a real sun at the centre

  • New mission system - pick up contracts from stations to earn tech and reputation with NPC factions

  • A reimagined Nation system (coming soon)

  • A wide range of new NPCs and PVE combat encounters

Building

  • Block limits are now handled via a Ship Core system - you can spec your ship into a particular role (Corvette, Frigate, Hauler, etc.) for tailored limits

    • Drive limits are determined by your core, rather than maximum signal

  • Revamped tech progression - multiple tiers of tech, multiple tiers of most blocks

    • Different tiers of tech are being gradually unlocked as we roll out features

  • Over 500 new and redesigned blocks - weapons, drives, sensors, production, cosmetics, and more.

Combat

  • Overhauled weapon systems

    • Railguns now punch through entire ships

    • Torpedoes have been split into multiple roles

    • Increased specialisations of different PDCs

  • Variable maximum speeds based on your class of ship

  • A new Signals and Detection system, giving you better control over how you detect other ships through various blocks (Sensors, Lidar, Radar, etc.)

  • Thruster and reactor output now degrades as the blocks take damage

  • All ships now use Water as propellant - no more exploding hydrogen tanks or fuel can extractors